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Bag of Secrets

Bag of Secrets was created in 48 hours for the Utah Indie Game Jam of 2015. The game was made in the Unity3D game engine.

 

The goal of the game is to travel to the right while carrying a bag of secrets. Occasionally, the player has to make a choice about creating a secret, such as choosing to do drugs or cheating on their significant other. While each secret has a special power, the weight is added to the titular Bag of Secrets, making it harder and harder to balance as you continue walking.

Major Roles

Gameplay Development

For the game, I worked on the player controls, including the balance aspects of the gameplay. I also created scripts that would change the state of the game based on the secrets the player collected, such as playing an additional layer of music for each secret collected, and the actual changes to the gameplay from the secrets.

Dialogue Engine

The dialogue engine is a simple framework that allows for a two-person conversation to be easily created and implemented into the game.

 

The engine was used to manage the in-game conversations between the good and bad sides of the character's conscience.

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