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Karl Thompson
Game Developer
Lycan
Lycan is a long-running project of Neumont's Game Development program. Initially started in early 2014, it has been worked on by several teams of game development students. I worked on this game from September 2014 to December 2014.
On top of game balancing, our team also made the game more stable.
Lycan
TheChase
PreparingToPounce
Lycan
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Major Roles
I mainly worked on balancing the gameplay of the two character classes, the werewolves and the monks.
At the start, the werewolves had a disadvantage, being unable to take down a group of monks, even if they were barely organized.
The werewolves were made faster and more mobile, to get a slight edge on a group of monks.
Gameplay Balance
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